| Registration |
Dungeons & Dragons Miniatures
Tournaments
|
|
| |
"DRUMS... DRUMS IN THE DEEEEP!!"
|
|
Points:
|
European Championship (Constructed) - 200 pts;
European Championship (Epic-Constructed) - 500 pts; European
Championship (Sealed) - 200pts; Atlantic Champions Cup. |
|
Player Requirements:
|
Each player must have the following items to participate:
· A battle grid · One assembly and three feature terrain tiles
· A 20-sided die (d20). Dice must not be especially large
or small. Players may not use Spindown™ dice or any dice that
have all of the high numbers in a cluster together. · Tokens
or pen and paper for tracking damage, victory points, and
other effects · Models and corresponding stat cards (for constructed
events)
|
|
Registration Fee:
|
Day Pass - £15; Weekend Pass - £20. |
|
Prize Support:
|
Crystal, Gold, Silver & Red Dragons along with International
Prizes.
|
|
Painting, Modelling, Proxies and Conversions:
|
Authorized Models and Battlemaps
All Dungeons & Dragons Miniatures released by Wizards of the
Coast, Inc. are legal for tournament play. Players must have
the official stat card for each miniature in their warband.
Players using multiples of the same miniature need only one
copy of the official stat card for those models, but still
must provide a clear method for players to readily know the
status of each individual model. Players must make their stat
cards available to opponents or tournament officials upon
request. Specific Wizards of the Coast® CHAINMAIL™ models
may be used in lieu of the Dungeons & Dragons Miniatures models;
refer to the CHAINMAIL Equivalency list, available at www.wizards.com/default.asp?x=dnd/mit/20040414cmharbinger.
Players must have a printed copy of the stat card from the
Wizards of the Coast website or that model's official Dungeons
& Dragons Miniatures stat card.
Conversions
Conversions (customization of models) are allowed in Dungeons
& Dragons Miniatures DCI-sanctioned tournaments, but must
adhere to the following rules: · The base model (the model
being converted) must be a Dungeons & Dragons Miniatures model.
· Base models must remain easily identifiable. A player must
be able to tell what each model is on first glance at the
battlefield. · Additional equipment (including weaponry) may
not be added to a model if that equipment is not represented
on the model's stat card. For example, a player may not add
a crossbow to a model that doesn't have a ranged attack. Only
the following Dungeons & Dragons Miniatures Battlemaps released
by Wizards of the Coast, Inc. are legal for tournament play:
Limited and Contructed: War Drums Starter Set Maps: Field
of Ruin, Dragon Shrine, Teleport Temple, Broken Demongate*.
Fantastic Locations 1: Drow Enclave, Fane of Lolth, Mithral
Mines, Tomb of Queen Peregrine. Fantastic Locations 2: Hellspike,
Magma Keep, Mushroom Cavern. Dragon Magazine: Drow Outpost
Epic: War Drums Starter Set Maps: Field of Ruin, Teleport
Temple. Fantastic Locations 1: Tomb of Queen Peregrine. Fantastic
Locations 2: Hellspike. · Only the errata version is legal.
This was available through the D&D Campaigns kits (March and
April 2006) and at the D&D Miniatures War Drums release events.
A printable version is also available online at the D&D Miniatures
website at www.wizards.com All DDM maps produced by Wizards
of the Coast are legal as soon as the maps go on general sale.
This may include maps not on the above list. Note: DDM no
longer uses terrain tiles for sanctioned events unless it
is a Wizards of the Coast run special event.
New Releases Dungeons & Dragons Miniatures are allowed in
all DCI-sanctioned tournaments as soon as they are published
in a set. Prerelease and promotional miniatures are not allowed
in sanctioned play unless they are a part of a set that has
been released. Exception: Prerelease miniatures can be used
ONLY in the prerelease they are given out at and only if there
are enough that all entrants received the miniature as part
of the entry product.
|
|
Army Lists & Composition:
|
Warband Registration
Players must register their warband, recording all models
and the Battlemap used in the warband, before the start of
the first tournament round. Players may not change their warband
or choice of Battlemap during the tournament.
Warband Construction When creating Constructed warbands,
players must follow the faction rules as described in the
DUNGEONS & DRAGONS Miniatures Game Rules. Additionally, Constructed
warbands: · may not contain more points than the limit specified
by the format category (they may contain less) · may not contain
more than eight models except as specified by special abilities
such as Minions · may not contain huge models · may not contain
a model that costs more than 70 points in 100-point tournaments
or more than 140 points in 200-point tournaments · may not
contain any Epic versions of models or their stats. These
are only usable in Epic tournaments. The following miniature
is banned in all constructed tournaments: · Drider Sorcerer
(Giants of Legend)
|
|
Format and Rounds:
|
Swiss Format:
Match Structure
Dungeons & Dragons Miniatures matches consist of one game
per match. Match results are reported to the DCI in order
to include them in the worldwide ratings.
Match Time Limits
Sixty minutes are recommended for each tournament round of
Dungeons & Dragons Miniatures tournaments.
|
|
Scoring:
|
Tournament Play Procedures
Players must follow these procedures and etiquette during
play:
Start Location: When counting out movement for a miniature,
players should leave the miniature in its starting place until
its final position is chosen. Alternately, players may mark
the starting location of a miniature with a token.
Model Activation: Players must track which models have been
activated in one of three ways: 1. Turn the stat card of each
activated model 90 degrees. 2. Place a token or bead on stats
cards of models that have activated. 3. Turn the miniature
of a model that has activated to face the opposite direction.
Damage Counters and Effects:
Damage and effects must be clearly tracked on the stat card,
the model, or on paper during the match. Players may use damage
counters or dice (they must be distinct from other types of
counters or dice used in the game), pen and paper, or mark
directly on the stat card itself to keep track of these effects.
Destroyed Creatures:
Destroyed creatures and their stat cards should be set aside
from the play area.
End-of-Match Procedure
A match ends when · a player meets the scenario's victory
condition, · no creature takes damage and no player makes
an attack roll or saving throw for 10 complete game rounds,
or · the tournament round time runs out. If the tournament
round time runs out during a game round, play continues until
a player meets the scenario's victory condition, or the end
of that game round (whichever happens first).
Victory conditions are only checked at the end of each creature's
activation or at the end of each round. If neither player
meets a victory condition before the end of the match, the
following tiebreakers are used to determine a winner: 1. The
player that scored the most victory points is the winner.
2. If each player has scored the same number of victory points,
the player who controls the model closest to the center of
the battle grid is the winner. 3. If more than one model is
equally close to the center, the player that controls the
highest-costed model closest to the center is the winner.
If players are still tied at the end of all checks then tell
the players to play one more round applying the above after
each model's activation. If there is no winner at the end
of the additional round then both players will be given a
draw (double match loss).
Draws
Both parties are given ZERO (0) points. DCI reporter has no
function for reporting a draw. Draws area recorded as a double
match loss.
|
|
Head Judge:
|
Brian Mackey |
|
Judging & Sportsmanship:
|
Stat Card Interpretations Stat cards are interpreted using
the official DUNGEONS & DRAGONS Miniatures Game Rules and
Official Errata. Errata can be found at www.wizards.com/default.asp?x=dnd/mini/tournaments
If a discrepancy exists between the English version and a
non-English version of this document, tournament participants
must refer to the English version to settle disputes concerning
floor rule interpretations.
DCI Penalties apply.
|
|
Scenarios and Setup:
|
Pregame Procedures and Who Plays First
Before play begins, players determine who will play first
as described in the Dungeons & Dragons Miniatures skirmish
rules. This may be done any time during the pre-game procedure.
1. The player who won Battlemap initiative chooses which of
the two maps is used. 2. The winner of setup initiative isn't
required to set up first; the winner chooses who sets up first.
3. The player who chooses start areas then sets up their warband
in their start area(s). 4. The next player sets up his or
her warband in their start area(s).
|
|