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UK Flames of War Challenge Tournament
Sunday 30th. April
Sponsored by: Stafford Games
  www.flamesofwar.com    
 
Registration

Flames of War Tournament

 
 
"THIS MEANS WAR..."
 
Points:
1500 points Mid-War (1942-1943).  
Player Requirements:

Players are required to bring their 15mm armies, at least two copies of printed or handwritten army lists with costs and totals, dice, measuring device, tokens and any templates required for play. Players must register all army lists with the judge before the events begins and keep one copy of each for opponents to view upon request.

 
Registration Fee:
£10.00  
Prize Support:

1) Tournament Champion
2) Tournament Runner-up
3) Best Historical army
4) Best General
5) Most Sporting Player

 
Painting Competition:
Please leave your army displayed and clearly marked with your name, during the Lunch break so that judging may take place.  
Venue Support:
6' x 4' playing surface with approx. six terrain features per table and round report sheets.  
Painting, Modelling, Proxies and Conversions:

All models must clearly represent their troop type.

 
Force Background & Composition:
Please submit your Force by Wednesday 26th. APRIL 2006. Armies from the main FOW Rulebook or any published Intelligence Briefing are allowed. Armies are to be Mid-War and 1500 points or their relevant equivalent (e.g. British First Army get 1950 pts., Soviet Guards get 1165 pts., Canadians get 1760 pts., etc...).  
Format and Rounds:

Mini-campaign system, three rounds.

Note: Players will be playing Axis versus Allies.

Players participate in timed Swiss-format matches in which all players partake in every round.

In the event of a tie, the "Strength of Schedule" system will serve as a tiebreaker.

Rounds last 2 1/2 hours for a 1500 points event. When the time expires the Judge will call "Last Round!" At the time this is called, players should complete their final turns. If the player that began the match has already finished his turn, then the second player should take his. The player who went first should not have more turns than his opponent.

 
Scoring:

A gamer's score in the tournament is based on three factors:

1) Historical Army (32 pts.)

A) Painting 20pts.

A well-painted army is much more enjoyable to field and to face than undercoated or unpainted figures.

a) 0 - Unpainted army.
b) 2 - Poorly painted with many models unfinished.
c) 10 - Painted, but lacks detail
d) 12 - Good basic painting, including faces, hands, boots and guns
e) 14 - Well-painted force with added details including, but not limited to stowage, unit markings, aerials, accurate colours and scenic basing.
f) 16 - As above, but with that certain WOW factor also involved

In addition the best painted army, as chosen by the players, will receive a further 4pts and a trophy. The second and third placed armies will also receive 4pts

B) Uniformity 12pts.

Even if the paint job is only average, an army always looks better if all of the troops look like they belong together. If you painted your entire force in the same style then there is no reason that you cannot score maximum points in this category. We will use some judgment and leeway for forces comprising entirely of vehicles as there is no requirement to base these.

a) 0 - Unbased or Unpainted.
b) 4 - Several different styles in the army, all painted and based, but no coherency.
c) 6 - Similar style across the whole army maybe a unit or two look out of place and not part of the force.
d) 8 - Whole army fits well together and looks like a coherent fighting force.

In addition three armies will receive four additional points for the other players 'favorite army lists'. The top scorer will also receive the adoration of his or her peers.

2) Generalship (96 pts.)

The biggest single block of points is allocated for the player's generalship, their performance as a tabletop general. Each game has 32 points allocated between the two players. Work out who is the winner of the game, this is the player who has fulfilled their mission objectives, or who has broken the enemy force consult the victory points table for the mission.

· If the winning player scores 7-0 (this is only included for completeness, it's a very rare situation, you would have to be fighting against a "Desert Fox" force using Rommel, kill Rommel, and not loose anything yourself) then the winner scores 32 tournament points.
· If the winner claims a 6-1 victory then they score 28 tournament points, plus or minus 1pt per the difference in the number of platoons destroyed* to a maximum of 32 points or a minimum of 25 points.
· If the winner claims a 5-2 victory then they score 24 tournament points, plus or minus 1pt per the difference in the number of platoons destroyed* to a maximum of 28 points or a minimum of 21 points
· If the winner claims a 4-3 victory then they score 20 tournament points, plus or minus 1pt per the difference in the number of platoons destroyed* to a maximum of 24 points or a minimum of 17 points
· If the game ends in a draw, then the winner is the player who has destroyed the most enemy platoons*, he scores 16 tournament points plus 1pt per the difference in platoons destroyed* to a maximum of 18 tournament points or a minimum of 14 points.

*Note that the Company HQ Platoon counts towards this score.

The loser (or in the case of a draw the player who killed the least platoons) gets 32-winners score tournament points.

Both players score must add up to 32.

This may seem complicated, but as a player all you need to do on your results sheet is enter your score and the number of platoons each side killed. The umpire & software will determine your tournament scores from this information.

3) Sporting Play (32 pts.)

Each round is worth 0-8 points based on the following questions each worth 2 points each.

A) Did you feel that your opponent fielded a fair and historical balanced force or one designed to take advantage of the rules?

a) Very fair and balanced force giving a flavour of a force of that time - 2pts
b) A fair force - 1pt
c) Units seems to be a mix of troops picked for their gaming potential rather than any specific historical reasons - 0pt

B) Did your opponent play the game at a pace that was suitable for both of you?

a) I was happy with how the game ran, this is the pace I like to play at - 2pts
b) The game ran at a good speed - 1pt
c) I feel that my opponent was trying to run out time for a draw, or alternatively they rushed through things and I was not really sure of what was happening - 0pts

C) Did you enjoy the game?

a) Yes it was one of those games that I'll remember for a long time - 2pts
b) Yes - 1pt
c) No - 0pt

D) Would you wish to play this opponents again?

a) Yes - 2pts
b) No - 1pts
c) After that I don't think I ever even want to enter a tournament again - 0pts

Also at the end of the Tournament players will vote for their favourite opponent. If a player get one vote, he will get 2 extra tournament pts., two votes,he will get 4 tournament pts., and three votes, he will get 8 extra tournament pts.

 
Head Umpire:
Matt McVeigh  
Judging & Sportsmanship:

The objective of tournament play is for everyone to to have a good time. Players are expected to be courteous and patient with their opponents and the Judge. Players are expected to accept all rulings made by the Judge whether or not they agree. The Judge always has the final word on rules questions or debates.

We assume that all players are good sports and understand fair play. If there is a dispute, simply call on the judge to assist. Players should strive at all times to be mature, polite, and fair to their opponents. Failure to do this may result in a Strike. Each Strike accrued will cost a player 10% of their total tournament score for the Tournament. Three Strikes accrued ar a single event will result in the player being removed from the event.

A Judge may award a Strike for any incident deemed unsporting. This included but is not limited to offensive or abusive conduct, bullying, cheating, constant rules arguments, stalling game play and other immature actions. Players must do their best to play in a timely manner. If stalling is suspected the judge should be called on to speed up play. it is important to remember that a Judge is free to award a Strike to both competitors of a game if the situation warrants. In some minor cases a Judge may elect to officially warn players once for any given indiscretion. Repeated offenses will incur a strike.

A Strike may also be awarded for incorrect or illegal army lists or failure to bring along all the necessary materials required to play in the Tournament. If a listis discovered to be illegal after the start of the tournament, the judge may elect to disqualify the player from any winnings or awards.

 
Rule Clarifications:

1) Please take some time to read "Lessons from the Front", this is downloadable from the Battlefront Web site at: www.battlefront.co.nz/documents/LFTF-III.pdf
We will not be using the experimental rules towards the rear of the document.
2) In order to fire through a gap between friendly troops there should be at least a half inch gap, remember, before firing you should rotate each team to face the target.
3) Pre-measuring is allowed in Flames of War.
4) If you have a rules query, please check in the relevant rules book before consulting the umpire.
5) You may use the published Warriors teams at this event, but please ensure you are familiar with their rules and you have a photocopy of the rules for these teams for your opponent to refer to during the game.

Tournament Rulepack:[ Download rulepack.doc ]

 
Scenarios and Setup:

Combat Missions: Fighting withdrawal - Free-For-All - Hold the line

All games are played on 6' x 4' surfaces. Judges place terrain before the tournament begins.

 
Schedule
8.30 am - 9.15 am Registration  
9.30 am - 12.00 pm Round 1: Fighting Withdrawal [ Download Fighting-withdrawal.pdf ]  
12.00 am - 1.00 pm Lunch Break  
1.00 pm - 3.30 pm Round 2: Free-For-All [Main Rule Book]  
3.30 pm - 3.45 pm Break  
3.45 pm - 6.15 pm Round 3:Hold the Line [Main Rule Book]  
6.30 pm Final scores & Presentation  
     


PLAYER
Force Nationality
Force Type (Company)
Club/Location
 
Matt McVeigh TBA TBA October  
Paul Scriven Smith TBA TBA Dragon Slayers  
Andrew Thurgood Soviet Tankovaya Bataljon Evesham  
         
Steve Gray Soviet Strelkovy Bataljon Stourbridge  
Mike Tonge Soviet Strelkovy Bataljon Evesham  
Roland Hynd Italian Fucilieri Stafford  
Phil Reeves Soviet Tankovaya Bataljon Stourbridge  
Bob Aspland German Panzerkompanie Ribble Warriors  
Kevin Townsend German Grenadierkompanie Stourbridge  
Damian Lodge German Panzerkompanie Dudley Darklords  
Steve Pritchett German Panzerkompanie Dudley Darklords  
Iain Miller US Armoured Rifle Company Ribble Warriors  
Sam Street British Rifle Company Ribble Warriors  
Lawrence Cook US Tank Company Wellesbourne  
Phillip Burgess German Panzerkompanie Wigan  
Paul Fox TBA TBA October  
Simon Clarke US Rifle Company Burton  
Alex Barnes German Panzerpionierkompanie Team Munky  
Charles Budworth US Tank Company Team Munky  
Russell Martin US Tank/Armoured Rifle Company TBA Team Munky  
James Meikle Soviet Tankovaya Bataljon ???  
John Kay British Armoured Squadron Ribble Warriors  
Peter Gregory British Rifle Company Burton  

 

 

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