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UK Warmachine Tournament
Saturday 29th. April
Sponsored by: House of Barca
  www.privateerpress.com  
Registration

Warmachine Steamroller Tournament

 
 
"PROVE YOUR METTLE..."
 
Points:
500 points.  
Player Requirements:

Players are required to bring their armies, at least two copies of printed or handwritten army lists with costs and totals, dice, measuring device, tokens and any templates required for play. Players must register all army lists with the judge before the events begins and keep one copy of each for opponents to view upon request.

Players are also required to bring stat cards for each model or unit fielded. Other printed media used to track damage are subject to the judge's approval.

 
Registration Fee:
£10.00  
Prize Support:

1) Tournament Champion - Most Tournaments Points. Champion full-metal enamelled Challenge coin & Gold "Championship" card certificate for first place - This can be redeemed for foil versions of winning stat cards.
2) Best of Faction - Most Tournament Points for each faction. This will automatically go to the overall winner for his faction. Mercenaries can not currently win a best faction award, but they are still eligible forthe Tournament Champion prize. Faction Winner Certificates for each faction winner - with cast WARMACHINE emblems & full-metal enamelled Challenge coins.

 
Painting Competition:
Please leave your force displayed and clearly marked with your name, during the Lunch break so that judging may take place.  
Venue Support:
4' x 4' playing surface with approx. six terrain features per table and round report sheets.  
Painting, Modelling, Proxies and Conversions:

Privateer Press encourages players to have a fully painted force on the table.

Proxies (substitute models) are not allowed under any circumstances. This also means a player cannot enter a tournament with a model that has not been released in stores.

All models used must be Privateer Press models. Conversions (modifications to Privateer Press models) are acceptable as long as they are clearly based on WARMACHINE models and do not have added or changed weapons. Conversions must represent the model from which they are most obviously drawn. Mixing and matching warjack weapons is not allowed. Trading a sword for a sword is acceptable, for example, yet an altered Haley model is not a substitute for a Sorscha. To avoid confusion and conflict, we recommend players have an unaltered version of the model available in case a judge asks to remove a questionable model from play. It is up to the tournament judge to make a final call on any particular model.

 
Army Lists & Composition:
Army lists must be submitted by 14th. APRIL 2006. Armies must not exceed 500 points. In addition, armies must be no more than 100 points under (for example, a player could not just take a warcaster and her battle group if that left him more than 100 points under the event point requirements). One warcaster is required at 500 points, 2 warcasters are required at 1000 points. All other field allowance and construction rules apply.  
Alternate List:
Players are permitted to bring a second previously prepared list for use at the event. This alternate list is subject to the same point constraints as the primary list and must be from the same faction. Both lists must adhere to all composition rules and be registered with the judge before the event begins. Players may choose one of their two lists before each round begins. At the beginning of each round, after pairings have been announced, both players place their selected army list face down on the table. Players may not change lists for the round after this selection is made. Both lists are then revealed, and setup continues normally.  
Format and Rounds:

Players participate in timed Swiss-format matches in which all players partake in every round.

In the event of a tie, the top two players participate in a final match to determine theoverall winner of the tournament. If this game is a draw, the "Strength of Schedule" system will serve as a tiebreaker. Top player is awarded for each Faction as well by using Tournament Points and Strength of Schedule.

Rounds last 60 minutes for a 500 points event. When the time expires the Judge will call "Last Round!" At the time this is called, players should complete their final turns. If the player that began the match has already finished his turn, then the second player should take his. The player who went first should not have more turns than his opponent.

 
Scoring:

All WARMACHINE matches should ideally end in glorious vicyory, however tournament games are sometimes cut short when the match runs out of time. Players should calculate the Victory Points they scored during play on the round score card. If the objectives have not been met, the player with the greatest number of Victory Points is the winner. In the case of a tie, the match is considered a draw.

It is crucial to call out the difference between "Victory Points" and "Tournament Points".

Victory Points
Victory points are printed on the back of every stat card.
Opponents gain victory points for model or unit they have destroyed or removed from play, for warjacks they have disabled or destroyed, and for certain scenario requirements they have completed (dependant on the scenario).
They are used to determine if you win, lose or draw any particular game unless the scenario objective states otherwise.

Tournament Points
Tournament Points are decided by your win, lose or draw status at the end of each match.
They are used to determine pairing and standings throughout the event, and determine the overall champion.

Each round the players score Tournament Points based on the outcome of the match.

Result/Tournament Points
Win = 5
Draw = 3
Loss = 1

 
Head Judge:
Phil Clarke  
Judging & Sportsmanship:

The objective of tournament play is for everyone to to have a good time. Players are expected to be courteous and patient with their opponents and the Judge. Players are expected to accept all rulings made by the Judge whether or not they agree. The Judge always has the final word on rules questions or debates.

We assume that all players are good sports and understand fair play. If there is a dispute, simply call on the judge to assist. Players should strive at all times to be mature, polite, and fair to their opponents. Failure to do this may result in a Strike. Each Strike accrued will cost a player 10% of their total tournament score for the Tournament. Three Strikes accrued ar a single event will result in the player being removed from the event.

A Judge may award a Strike for any incident deemed unsporting. This included but is not limited to offensive or abusive conduct, bullying, cheating, constant rules arguments, stalling game play and other immature actions. Players must do their best to play in a timely manner. If stalling is suspected the judge should be called on to speed up play. it is important to remember that a Judge is free to award a Strike to both competitors of a game if the situation warrants. In some minor cases a Judge may elect to officially warn players once for any given indiscretion. Repeated offenses will incur a strike.

A Strike may also be awarded for incorrect or illegal army lists or failure to bring along all the necessary materials required to play in the Tournament. If a listis discovered to be illegal after the start of the tournament, the judge may elect to disqualify the player from any winnings or awards.

 
Scenarios and Setup:

All games are played on 4' x 4' surfaces with 10" deployment zones. Judges place terrain before the tournament begins.

At the start of the game players roll-off to determine who sets up and moves first. The player who wins the roll has the option of going first or having his opponent begin. The player who sets up first moves first.

 
Schedule
9.15 am - 10.00am Registration  
10.15 am - 11.15 am Round 1  
11.30 am - 12.30 pm Round 2  
12.30 pm - 1.30 pm Lunch  
1.30 pm - 2.30 pm Round 3  
2.45 pm - 3.45 pm Round 4  
3.45 pm - 4.15 pm Break  
4.15 pm - 5.15 pm Round 5  
5.30 pm Final scores & Presentation  
     


PLAYER
Faction
Club/Location
 
David Wyatt-Millington Cygnar Bradford  
Victoria Zglinska Cryx Bradford  
Simon Gaudin Khador Leicester  
Steve Fase Cryx PEWC  
Ian Dawe Cryx PEWC  
Aaron Tunney Khador PEWC  
Ben Nathan Cryx Dungeon Hackers  
Ashley Turner Khador Dungeon Hackers  
Andrew Burns Khador PEWC  
Charles Shepherd Cygnar PEWC  
Sam Friskney Cygnar Dungeon Hackers  
James Pilkington Protectorate of Menoth Dungeon Hackers  
James Drummond Khador Shrewsbury Gatekeepers  
Barry Stevens Cygnar Smart Party Gamers  
Gary Bowerbank Protectorate of Menoth Smart Party Gamers  
Andrew Christian Protectorate of Menoth PEWC  
Simon Parr Cryx Walsall Warlords  
Robert West Protectorate of Menoth PEWC  
Pickles TBA Manchester  
Alvin Yeoh TBA Manchester  
Johanna Slotte Protectorate of Menoth Glasgow  
Daryl Scott Protectorate of Menoth Durham  
Robin Blagg Cygnar Bristol  
Lex Head Cygnar West Coast Games  
Steven Mooren Cryx Abingdon  
Hannes Wiese Khador Abingdon  
Ryan Waite TBA Swansea  
Pete Clarke Protectorate of Menoth Abingdon  
Adam Groves Protectorate of Menoth West Coast Games  
Marc Gramatges Cygnar Cambridge  
Duard Zentner Khador Cambridge  
Rory Renehan Cygnar Glasgow  
Jim Lawrence Cryx Glasgow  

Jonathan Fair

Khador Glasgow  
       
       

 

 

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